Logo Test 2019
Tile Composer
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Documentation
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Introduction
Documentation: Tile Collections
Documentation: Tile
Documentation: Tile Composer
Documentation: Solvers
Documentation: Helpful Tools
Tutorial: Empty Tiles
Tutorial: Connectors
Tutorial: Neighbors from mesh
Tutorial: Neighbor matrix editing
Combining Workflows
Tutorial: Multiple Tile Composer Passes
Custom Grid Types
DirectX 11 Grass Shader
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Documentation
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General Overview
Grass Painter
Interaction System
CPU Fallback
Grass Texture Atlas Templates
Performance Optimization
Improve Visuals
Virtual Reality
Using URP and HDRP
Upgrade to version 2
Contact
Documentation
General Overview
Grass Painter
Interaction System
CPU Fallback
Grass Texture Atlas Templates
Performance Optimization
Improve Visuals
Virtual Reality
Using URP and HDRP
Upgrade to version 2
Table of Contents
Reduce Draw Calls
Reduce Geometry
Reduce Fill Rate
Reduce Pixel Shader Cost
Reduce Shader Compilation Time
Make sure the shader is not in "Always Included"
Skip unused shader features
Strip unused shader instances
Use a shader stripping tool
Reduce Shader Keywords