Use a variety of different lighting modes and up to 4 texture atlases to create grass that perfectly matches your art style. From stylized grass to realistic art styles, the DirectX 11 Grass Shader makes your vision possible. Make your scene truly feel alive: use a flamethrower to destroy the beautiful landscape you just created. Create a variety of effects with the powerful interaction system.
Scalable from low to high end, by generating blades of grass directly on the GPU!
With a detailed text and video documentation and easy to use controls great results are a matter of minutes.
Systems that cannot use DirectX 11 can still use the optimized CPU Fallback system.
Reacts dynamically to characters, vehicles, or any other game event.
Use a variety of included tools to paint grass where you want it or easily create texture atlases.
From underwater scenes to alien landscapes. Useable for every art style.
The DirectX 11 Grass Shader has a variety of features, making it possible to customize it for any art style.
From artistic, single colored, polygonal grass to multiple texture atlases. The DirectX 11 Grass Shader can be used to create a beautiful mix of plants and vibrant flowers. Use texture atlases and a variety of lighting and render modes to create the perfect grass for your game. Automatically process Unity terrain and custom meshes for an easy to use and consistent experience.
See all its features in action in our documentation!
The interaction system helps you create movement, trails, shock waves, even removing grass around buildings, or burning it away.
Use the grass painter to change the color, height, and density of your grass. The simple, but expressive brush settings make it easy to paint on any surface, be it huge landscapes or small gardens.
With the help of texture atlas templates you can automatically combine individual blades of grass into a production ready atlas. Optimize your performance even further, by automatically combining multiple textures into bundles of grass.